![]() ![]() In addition to the humanoid adversaries faced, the design of the alien creatures from concept to final depiction and the weapons and equipment used.įrom Titan Books who produced the equally impressive Alien Isolation Art Book we looked at previously the publisher brings another high quality art book exploring all facets of the Dead Space universe covering the development and events of the trilogy. The Dead Space series of titles from the now closed Visceral Studios and EA owes as much of a clear debt to the designs of HR Giger as it does The Thing from John Carpenter but to suggest a lack of originality does it a disservice and as such reviewing the Art of Dead Space was an enjoyable experience, discovering the progression of design of the central protagonist Isaac Clarke and his evolution over the course of the series from surviving the horror aboard the Ishimura to the final confrontation on the alien planet. When your clearest inspiration is a visual smorgasbord of references from Aliens to John Carpenter, you’re in for a treat. Gather the kindle, prepare the stones and take your place, around the bonfire as we review The Art of Dead Space.Īs we move towards the twilight of the current gaming generation with the progression and expansion of open world releases that at times share both common strengths and collective weakness in comparison, looking to the 7th generation for inspiration presented a series of titles that pushed the collective boundary of design, perhaps not influence drawing from the collective survival horror genre of movies and titles that had come before. ![]()
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